Topics |
Author |
Replies |
Views |
Last post |
Announcements |
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Poll: Exporting capabilities
|
laumaya |
6 |
64002 |
Sat Nov 10, 2012 7:17 am
Anthony
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GLC_lib source code is now on github
|
laumaya |
0 |
38776 |
Fri Mar 23, 2012 9:56 pm
laumaya
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Compilation of GLC_lib with Qt4.8.0
|
laumaya |
2 |
39765 |
Thu Sep 26, 2013 8:20 am
laumaya
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GLC_lib 2 UML Mesh class Diagramm
|
laumaya |
0 |
34525 |
Wed Oct 26, 2011 5:04 pm
laumaya
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How to compile and install GLC_lib
|
laumaya |
2 |
47877 |
Thu Feb 02, 2012 10:43 am
laumaya
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GLC_lib 2.0 UML scene Graph class diagram
|
laumaya |
4 |
61018 |
Tue Jan 24, 2012 7:55 pm
joewan chen
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Topics |
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Export to other format than 3DXML
|
johnnybegood |
4 |
13250 |
Fri Mar 14, 2014 5:05 pm
johnnybegood
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Oculus Rift support
|
jozefdobos |
2 |
6406 |
Tue Dec 17, 2013 12:31 pm
jozefdobos
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Transparency & Apha channel
|
Gilles |
0 |
9187 |
Wed Dec 04, 2013 2:41 pm
Gilles
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New feature I'd love: Annotate a 3D object with text
|
Gilles |
0 |
9491 |
Sun Feb 17, 2013 1:25 pm
Gilles
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Importing or Openning QTVR
|
DinoDragon |
1 |
6283 |
Fri Apr 20, 2012 2:20 pm
laumaya
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measurement inquiry
|
vitelblendo |
6 |
12848 |
Tue Apr 17, 2012 10:38 am
tiasimo
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Support for OBJ relative indexing
|
raztek |
1 |
5439 |
Mon Dec 12, 2011 7:58 pm
laumaya
|
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Making Section plane dissapear?
[ Go to page: 1, 2 ]
|
tiasimo |
14 |
15344 |
Fri Jul 01, 2011 9:11 am
tiasimo
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Octree not update after edit positon
|
jeffer |
1 |
3864 |
Thu Dec 16, 2010 9:51 am
laumaya
|
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undo/redo
|
jeffer |
3 |
5504 |
Wed Dec 01, 2010 1:43 pm
laumaya
|
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Animation and export to movie
|
DinoDragon |
2 |
4568 |
Tue Oct 19, 2010 1:14 am
DinoDragon
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Capture with transparent background
|
chanlo |
4 |
5761 |
Tue Oct 05, 2010 4:22 pm
uncle808us
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like work for dental cad
|
gdinardo |
1 |
3943 |
Thu Sep 09, 2010 10:29 am
laumaya
|
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.c4d support
|
tomblond |
1 |
4124 |
Wed Sep 01, 2010 2:14 pm
laumaya
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imrovements on player
[ Go to page: 1, 2 ]
|
eric_vi |
12 |
12175 |
Sun Jun 06, 2010 10:59 am
laumaya
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DDS texture files
|
LeFoUvErT |
4 |
5569 |
Mon Mar 08, 2010 3:29 am
LeFoUvErT
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