
Support for OBJ relative indexing
Hi there,
I am new to GLC. I downloaded the player and started working with it. I use the OBJ file format. I know is a very simple and somewhat obsolete mesh file format. But I was happy to see that GLC supports it. However, I think I might have uncovered a minor problem. According to the documentation of the OBJ file format (
http://en.wikipedia.org/wiki/Wavefront_.obj_file) it can have relative as well as absolute indices into the vertex array. But that GLC player only seems to support absolute indices. I know this is a minor detail but there is some software out there including the one I'm using that makes extensive use of the relative indexing in order to add additional mesh objects to an existing file by simply attaching to the end of the file the new mesh object with relative indexing.
I think he will be nice to have GLC support relative indexing as well.
Thank you for your attention.