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 Bug in GLC_Player 2.2.0 Beta 1 
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Joined: Sun Jan 03, 2010 4:27 pm
Posts: 390
Post Bug in GLC_Player 2.2.0 Beta 1
Hi :oops:
I have just found a bug in GLC_Player 2.2.0 Beta 1
-> Export to 3DXML cause a Crash if VBO is activated !

;) Good news: there is a work around -> inactivate VBO.

In GLC_Player it can be done here options

:x I will eradicate this :twisted: BUG :!:


Sun Apr 25, 2010 11:26 pm
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Site Admin

Joined: Sun Jan 03, 2010 4:27 pm
Posts: 390
Post Re: Bug in GLC_Player 2.2.0 Beta 1
Hi,
I have found the reason of this :evil: bug :
In GLC_Player, the export is made in another threat for a lot of reasons...
So when VBO are used, the export need to call OpenGL functions to retrieve Vertex Data and this is forbidden and cause a Segmentation Fault.

Fixing this bug is not easy. That why I have just modified and post new GLC_Player 2.2 Beta 1 which deactivate VBO by default :oops: .

@+


Mon Apr 26, 2010 6:33 pm
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