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|Bug in GLC_Player 2.2.0 Beta 1
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|Author:||laumaya [ Sun Apr 25, 2010 11:26 pm ]|
|Post subject:||Bug in GLC_Player 2.2.0 Beta 1|
I have just found a bug in GLC_Player 2.2.0 Beta 1
-> Export to 3DXML cause a Crash if VBO is activated !
Good news: there is a work around -> inactivate VBO.
In GLC_Player it can be done here options
I will eradicate this BUG
|Author:||laumaya [ Mon Apr 26, 2010 6:33 pm ]|
|Post subject:||Re: Bug in GLC_Player 2.2.0 Beta 1|
I have found the reason of this bug :
In GLC_Player, the export is made in another threat for a lot of reasons...
So when VBO are used, the export need to call OpenGL functions to retrieve Vertex Data and this is forbidden and cause a Segmentation Fault.
Fixing this bug is not easy. That why I have just modified and post new GLC_Player 2.2 Beta 1 which deactivate VBO by default .
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