|GLC_lib & GLC_Player Forums
|Help with GLC_Point and PixelCulling
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|Author:||aurelien [ Thu Oct 23, 2014 1:15 am ]|
|Post subject:||Help with GLC_Point and PixelCulling|
Among all the 3D shapes in my scene, I display a set of GLC_Point with a size big enough to see them clearly. I draw them individually to be able to select them. So far selection works and drawing works.
I wanted to use pixel culling in the scene,
but then the points are not displayed correctly, it appears that the bounding box is 0 for a point and its drawing is then discarded when using culling. I have to deactivate culling to see the points, am I doing things correctly?
Thanks for your help!
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